Adobe
Photoshop uses masks to isolate and manipulate specific parts of an image.
A mask is
like a stencil. The cutout portion of the
mask can be altered, but the area surrounding the cutouts
is protected form change. You can create
a temporary mask for on-time use, or you can save
masks for repeated use.
In this lesson, we will cover the following:
Refine
a selection using a quick mask.
Save
a selection as a channel mask.
View
a mask using the Channels palette.
Paint
in a mask to modify a selection.
Create
and use a gradient mask.
In
Adobe Photoshop, you can make temporary masks, called Quick
masks, or you can create permanent
masks and store them as special grayscale
channels, called Alpha channels.
Photoshop also uses
channels to store an image's
color information and information about
spot color. Unlike layers, channels do not
print. You use the Channels palette to view and work
with alpha channels. ImageReady
does not support channels except for alpha
channels used
for PNG transparency
and weighted optimization.
-From
Adobe photoshop 6.0-
Creating
a quick mask
First
save images.
Next
Launch Photoshop , Go to
File > Open-Crash.jpg the image
that you just saved.
Next Open the
two image files, Fan.jpg and refin.jpg. Minumize
the refin.jpg .
Copy
Layer the Fan image, Drag using the
MoveTool
the Copy layer of the Fan.jpg onto the working
image of crash.
Go
to the layers palette and click
on the Mask icon at
the bottom of the palette or on the bottom
of the tool bar.
Now choose the Gradient
tool
and Go to the Gradient
Option bar and select the upside down triangle(Foreground
to Background).
Now Drag the
Gradient from the right
side to the middle (if the fan image
is still covering to much of the crash
dumby then don't go as far to the
middle as you did the first time), this is what it should
look like.
Once you got it, Now Drag the last image
(refin) in to the working area.
Do the same process as we did on the fan
image.
Select
a mask Tool.
Select
the Gradient
tool and Options ( Foreground to Background
).
Drag
from the left side to the middle
this time. The
cool thing about this project is that the
crash image is on the bottom
layer.
Quick masks are temporary. They disappear
when you deselect. However, any selection can be saved
as a mask in an alpha channel. Think of alpha
channels as storage areas for information. When
you save a selection as a mask, a
new alpha channel is created in the channels palette. ( An image
can contain up to 24 channels, including all color and alpha channels.)
You can use these masks again in the same
image or in a different image.
Using
alpha channels
In
addition to the temporary masks of Quick Mask mode, you can create more
permanent masks by storing and editing selections in
alpha channels. You create a new alpha channel as a mask. For example,
you can create a gradient fill in a blank channel and
then use it as a mask. Or you can save a selection to either a new or
existing channel.
An
alpha channel has these properties:
Each
image can contain up to 24 channels, including all color and alpha channels.
All
channels are 8 - bit grayscale images, capable of displaying 256 levels
of gray.
You
can add and delete alpha channels.
You
can specify a name, color, mask option, and opcity for each channel. (
the opacity affects the preview of the channel, not the image.)
All
new channels have the same dimensions and number of pixels as the original
image.
You can edit the mask in an alpha channel using the painting and editing
tools.
Storing
selections in alpha channels makes the selctions permanent, so that
they can ve used again in the same image or in a different image.
-From Adobe Photoshop online Help-
Saving
a Selection as a mask
Go
to Select > Load
Select. Then
in this window click OK.
This was the last mask that we made so it's selected, now we can save
it. To do this Go back to Select
> Save Selection.
Click on OK,
and in the channels palette there is now
a new channel called alpha
1, which we
just created.
Saved
mask
Editing
a Mask
You
can use most painting and editing
tools to edit a channel mask.
Hide
all channels except for alpha 1 and the screen is now a gray scale
Painting
with white erases
the mask and increases
the selected area.
Painting
with black adds
to the mask and decreases
the selected area.
Painting
with Gray values adds
to or subtracts from the mask in varying opacity, in proportion
to the level of gray used to paint.